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Great Structures

The architectural foundations of your empire. Each structure serves a unique purpose in the grand strategy of conquest.

Shogunate Blueprints

Wood Grove 9

Wood Grove

🏯 Wood Grove 🏮 Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. 💪 Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 11

Clay Pit

🏯 Clay Pit 🏮 Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. 💪 Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 10

Iron Mine

🏯 Iron Mine 🏮 Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. 💪 Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 8

Food Paddy

Grows food for the population.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

🏯 Shogunate Warehouse ⛩️ Functional class: Logistics & Storage. A cornerstone of your citadel's infrastructure, providing critical services to the populace. 💪 Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Market 14

Market

🏯 Shogunate Market ⛩️ Functional class: Logistics & Storage. A cornerstone of your citadel's infrastructure, providing critical services to the populace. 💪 Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Bank 1775668380561

Bank

Vault for Artifacts.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Healing Tent 12

Healing Tent

Medical facility.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Temple 5

Temple

Sacred place.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Blacksmith 15

Blacksmith

Forges weapons.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

90s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

🏯 Shipyard ⛩️ Functional class: ship factory. A cornerstone of your citadel's infrastructure, providing critical services to the populace. 💪 Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.

Shinobi Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Temple 5

Temple

Sacred place.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

90s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.

Mongol Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Prayer Tent 5

Prayer Tent

Sacred place.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

90s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.

Nusantara Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Mosque 5

Mosque

Sacred place.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

90s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.

Arab Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Mosque 5

Mosque

Sacred place.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

90s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

60s Max Lvl 10

Strategy Notes

No strategic dictations yet.