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īģŋ

Great Structures

The architectural foundations of your empire. Each structure serves a unique purpose in the grand strategy of conquest.

Structure Dependency Chain

Trace the exact prerequisite path before you commit to a structure or a chained upgrade route.

Shogunate Blueprints

Wood Grove 9

Wood Grove

đŸ¯ Wood Grove 🏮 Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. đŸ’Ē Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 11

Clay Pit

đŸ¯ Clay Pit 🏮 Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. đŸ’Ē Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 10

Iron Mine

đŸ¯ Iron Mine 🏮 Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. đŸ’Ē Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

38s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 8

Food Paddy

Grows food for the population.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

75s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

110s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

140s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

đŸ¯ Shogunate Warehouse â›Šī¸ Functional class: Logistics & Storage. A cornerstone of your citadel's infrastructure, providing critical services to the populace. đŸ’Ē Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

70s Max Lvl 10 Requires Granary Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Market 14

Market

đŸ¯ Shogunate Market â›Šī¸ Functional class: Logistics & Storage. A cornerstone of your citadel's infrastructure, providing critical services to the populace. đŸ’Ē Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

85s Max Lvl 10 Requires Warehouse Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Bank 1775668380561

Bank

Vault for Artifacts.

125s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

80s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

155s Max Lvl 10 Requires Temple Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

70s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Healing Tent 12

Healing Tent

Medical facility.

100s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Temple 5

Temple

Sacred place.

120s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

95s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Blacksmith 15

Blacksmith

Forges weapons.

130s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

165s Max Lvl 10 Requires Blacksmith Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

115s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

150s Max Lvl 10 Requires Archery Range Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

đŸ¯ Shipyard â›Šī¸ Functional class: ship factory. A cornerstone of your citadel's infrastructure, providing critical services to the populace. đŸ’Ē Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.

145s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.

Shinobi Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

38s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

75s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

110s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

140s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

70s Max Lvl 10 Requires Granary Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

85s Max Lvl 10 Requires Warehouse Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

125s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

80s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

155s Max Lvl 10 Requires Temple Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

70s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

100s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Temple 5

Temple

Sacred place.

120s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

95s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

130s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

165s Max Lvl 10 Requires Blacksmith Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

115s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

150s Max Lvl 10 Requires Archery Range Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

145s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.

Mongol Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

38s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

75s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

110s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

140s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

70s Max Lvl 10 Requires Granary Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

85s Max Lvl 10 Requires Warehouse Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

125s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

80s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

155s Max Lvl 10 Requires Prayer Tent Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

70s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

100s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Prayer Tent 5

Prayer Tent

Sacred place.

120s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

95s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

130s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

165s Max Lvl 10 Requires Blacksmith Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

115s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

150s Max Lvl 10 Requires Archery Range Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

145s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.

Nusantara Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

38s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

75s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

110s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

140s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

70s Max Lvl 10 Requires Granary Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

85s Max Lvl 10 Requires Warehouse Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

125s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

80s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

155s Max Lvl 10 Requires Mosque Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

70s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

100s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Mosque 5

Mosque

Sacred place.

120s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

95s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

130s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

165s Max Lvl 10 Requires Blacksmith Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

115s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

150s Max Lvl 10 Requires Archery Range Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

145s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.

Arab Blueprints

Wood Grove 2

Wood Grove

Harvests wood for construction.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Clay Pit 2

Clay Pit

Extracts clay.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Iron Mine 2

Iron Mine

Mines raw iron.

38s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Food Paddy 2

Food Paddy

Grows food for the population.

35s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Town Hall 7

Town Hall

The administrative heart.

75s Max Lvl 10

Strategy Notes

No strategic dictations yet.
Barracks 1

Barracks

Trains infantry.

110s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Stable 1

Stable

Trains cavalry.

140s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Warehouse 3

Warehouse

Stores resources.

70s Max Lvl 10 Requires Granary Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Market 3

Market

Exchange resources.

85s Max Lvl 10 Requires Warehouse Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Bank 3

Bank

Vault for Artifacts.

125s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Embassy 1775656907746

Embassy

Enhances Merchants.

80s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Great Library 4

Great Library

Intellectual hub.

155s Max Lvl 10 Requires Mosque Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Granary 3

Granary

Resource storage.

70s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Healing Tent 5

Healing Tent

Medical facility.

100s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Mosque 5

Mosque

Sacred place.

120s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Scout Camp 5

Scout Camp

Infiltration hub.

95s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Blacksmith 4

Blacksmith

Forges weapons.

130s Max Lvl 10 Requires Barracks Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Siege Workshop 1

Siege Workshop

Artillery hub.

165s Max Lvl 10 Requires Blacksmith Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Range 1

Archery Range

Ranged grounds.

115s Max Lvl 10 Requires Town Hall Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Archery Tower 6

Archery Tower

Fortified defense.

150s Max Lvl 10 Requires Archery Range Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.
Shipyard 13

Shipyard

145s Max Lvl 10 Requires Market Lvl-for-Lvl Chain

Strategy Notes

No strategic dictations yet.