Great Structures
The architectural foundations of your empire. Each structure serves a unique purpose in the grand strategy of conquest.
Shogunate Blueprints
9
Wood Grove
đ¯ Wood Grove đŽ Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. đĒ Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.
Strategy Notes
11
Clay Pit
đ¯ Clay Pit đŽ Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. đĒ Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.
Strategy Notes
10
Iron Mine
đ¯ Iron Mine đŽ Functional class: Resource Gathering. This facility vitalizes the local economy by generating essential resources for the dynasty. đĒ Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.
Strategy Notes
8
Food Paddy
Grows food for the population.
Strategy Notes
7
Town Hall
The administrative heart.
Strategy Notes
1
Barracks
Trains infantry.
Strategy Notes
1
Stable
Trains cavalry.
Strategy Notes
3
Warehouse
đ¯ Shogunate Warehouse âŠī¸ Functional class: Logistics & Storage. A cornerstone of your citadel's infrastructure, providing critical services to the populace. đĒ Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.
Strategy Notes
14
Market
đ¯ Shogunate Market âŠī¸ Functional class: Logistics & Storage. A cornerstone of your citadel's infrastructure, providing critical services to the populace. đĒ Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.
Strategy Notes
1775668380561
Bank
Vault for Artifacts.
Strategy Notes
1775656907746
Embassy
Enhances Merchants.
Strategy Notes
4
Great Library
Intellectual hub.
Strategy Notes
3
Granary
Resource storage.
Strategy Notes
12
Healing Tent
Medical facility.
Strategy Notes
5
Temple
Sacred place.
Strategy Notes
5
Scout Camp
Infiltration hub.
Strategy Notes
15
Blacksmith
Forges weapons.
Strategy Notes
1
Siege Workshop
Artillery hub.
Strategy Notes
1
Archery Range
Ranged grounds.
Strategy Notes
6
Archery Tower
Fortified defense.
Strategy Notes
13
Shipyard
đ¯ Shipyard âŠī¸ Functional class: ship factory. A cornerstone of your citadel's infrastructure, providing critical services to the populace. đĒ Master Strategy: Upgrading this structure increases its effectiveness and unlocks further advancements in your realm.
Strategy Notes
Shinobi Blueprints
2
Wood Grove
Harvests wood for construction.
Strategy Notes
2
Clay Pit
Extracts clay.
Strategy Notes
2
Iron Mine
Mines raw iron.
Strategy Notes
2
Food Paddy
Grows food for the population.
Strategy Notes
7
Town Hall
The administrative heart.
Strategy Notes
1
Barracks
Trains infantry.
Strategy Notes
1
Stable
Trains cavalry.
Strategy Notes
3
Warehouse
Stores resources.
Strategy Notes
3
Market
Exchange resources.
Strategy Notes
3
Bank
Vault for Artifacts.
Strategy Notes
1775656907746
Embassy
Enhances Merchants.
Strategy Notes
4
Great Library
Intellectual hub.
Strategy Notes
3
Granary
Resource storage.
Strategy Notes
5
Healing Tent
Medical facility.
Strategy Notes
5
Temple
Sacred place.
Strategy Notes
5
Scout Camp
Infiltration hub.
Strategy Notes
4
Blacksmith
Forges weapons.
Strategy Notes
1
Siege Workshop
Artillery hub.
Strategy Notes
1
Archery Range
Ranged grounds.
Strategy Notes
6
Archery Tower
Fortified defense.
Strategy Notes
13
Shipyard
Strategy Notes
Mongol Blueprints
2
Wood Grove
Harvests wood for construction.
Strategy Notes
2
Clay Pit
Extracts clay.
Strategy Notes
2
Iron Mine
Mines raw iron.
Strategy Notes
2
Food Paddy
Grows food for the population.
Strategy Notes
7
Town Hall
The administrative heart.
Strategy Notes
1
Barracks
Trains infantry.
Strategy Notes
1
Stable
Trains cavalry.
Strategy Notes
3
Warehouse
Stores resources.
Strategy Notes
3
Market
Exchange resources.
Strategy Notes
3
Bank
Vault for Artifacts.
Strategy Notes
1775656907746
Embassy
Enhances Merchants.
Strategy Notes
4
Great Library
Intellectual hub.
Strategy Notes
3
Granary
Resource storage.
Strategy Notes
5
Healing Tent
Medical facility.
Strategy Notes
5
Prayer Tent
Sacred place.
Strategy Notes
5
Scout Camp
Infiltration hub.
Strategy Notes
4
Blacksmith
Forges weapons.
Strategy Notes
1
Siege Workshop
Artillery hub.
Strategy Notes
1
Archery Range
Ranged grounds.
Strategy Notes
6
Archery Tower
Fortified defense.
Strategy Notes
13
Shipyard
Strategy Notes
Nusantara Blueprints
2
Wood Grove
Harvests wood for construction.
Strategy Notes
2
Clay Pit
Extracts clay.
Strategy Notes
2
Iron Mine
Mines raw iron.
Strategy Notes
2
Food Paddy
Grows food for the population.
Strategy Notes
7
Town Hall
The administrative heart.
Strategy Notes
1
Barracks
Trains infantry.
Strategy Notes
1
Stable
Trains cavalry.
Strategy Notes
3
Warehouse
Stores resources.
Strategy Notes
3
Market
Exchange resources.
Strategy Notes
3
Bank
Vault for Artifacts.
Strategy Notes
1775656907746
Embassy
Enhances Merchants.
Strategy Notes
4
Great Library
Intellectual hub.
Strategy Notes
3
Granary
Resource storage.
Strategy Notes
5
Healing Tent
Medical facility.
Strategy Notes
5
Mosque
Sacred place.
Strategy Notes
5
Scout Camp
Infiltration hub.
Strategy Notes
4
Blacksmith
Forges weapons.
Strategy Notes
1
Siege Workshop
Artillery hub.
Strategy Notes
1
Archery Range
Ranged grounds.
Strategy Notes
6
Archery Tower
Fortified defense.
Strategy Notes
13
Shipyard
Strategy Notes
Arab Blueprints
2
Wood Grove
Harvests wood for construction.
Strategy Notes
2
Clay Pit
Extracts clay.
Strategy Notes
2
Iron Mine
Mines raw iron.
Strategy Notes
2
Food Paddy
Grows food for the population.
Strategy Notes
7
Town Hall
The administrative heart.
Strategy Notes
1
Barracks
Trains infantry.
Strategy Notes
1
Stable
Trains cavalry.
Strategy Notes
3
Warehouse
Stores resources.
Strategy Notes
3
Market
Exchange resources.
Strategy Notes
3
Bank
Vault for Artifacts.
Strategy Notes
1775656907746
Embassy
Enhances Merchants.
Strategy Notes
4
Great Library
Intellectual hub.
Strategy Notes
3
Granary
Resource storage.
Strategy Notes
5
Healing Tent
Medical facility.
Strategy Notes
5
Mosque
Sacred place.
Strategy Notes
5
Scout Camp
Infiltration hub.
Strategy Notes
4
Blacksmith
Forges weapons.
Strategy Notes
1
Siege Workshop
Artillery hub.
Strategy Notes
1
Archery Range
Ranged grounds.
Strategy Notes
6
Archery Tower
Fortified defense.
Strategy Notes
13